Aetherbound
Sept 2024A hand-drawn sci-fi RPG about the last cartographers of a collapsing sky.
Available on
- Steam
- PlayStation
- Xbox
Augmented Reality Arts ApS develops and publishes games for Steam, PlayStation, Xbox, Meta Quest and mobile AR. We fund independent studios, port their worlds to headsets, and take them through certification, localisation and launch.
Augmented Reality Arts ApSCVR 42818666VAT DK33858183København N, Denmark
6
Titles in catalogue
Published & in development
7
Platforms supported
PC, console, VR, mobile AR
11
Shipping languages
Localised & LQA-tested in-house
03.11.2021
Registered in Denmark
CVR 42818666
Publishing portfolio
Original titles from our own studio alongside co-developed projects from independent teams — across PC, console, standalone VR and mobile AR.
A hand-drawn sci-fi RPG about the last cartographers of a collapsing sky.
Available on
City-scale AR action — the aurora is a signal, and it is looking for you.
Available on
A room-scale VR simulator about keeping a deep-space salvage rig alive.
Available on
Publishing hub
Six services, one contract, no resellers in the middle. Studios keep their IP; we take a defined revenue share against funding we have actually paid out.
Milestone-based development funding for a defined revenue share. Terms are agreed in writing before a single milestone is signed off, and studios keep their IP.
Store-page optimisation, wishlist campaigns, creator outreach and paid acquisition across EU, UK and North America, run by our own team rather than resold.
Functional, compatibility and compliance QA against first-party requirements, so a submission does not come back from certification twice.
Translation, LQA and rating submissions to PEGI, ESRB and USK, including the content declarations each board requires.
Bringing flat-screen titles to Meta Quest, SteamVR and mobile AR: interaction redesign, comfort work and a performance budget that actually holds.
Post-launch telemetry, patch cadence and community operations, with a privacy-first data model that keeps you inside GDPR.
Submissions
Every submission is read by a producer, and every submission gets an answer in writing — within 15 working days, including the ones we pass on.
Step 01
Send us a pitch deck, a build or a vertical slice through the form below. Two pages is enough to start.
Step 02
A producer reads every submission. You get a written answer within 15 working days — including a no.
Step 03
If it fits, we play the build, review scope and budget with you and share our honest market read.
Step 04
A plain-language term sheet: funding, revenue share, territories, platforms, IP. Nothing hidden in an annex.
AR / VR porting
Interaction redesign, comfort passes, a performance budget that holds at 72–90 Hz on standalone hardware, and store submission for Meta Quest, SteamVR and PlayStation VR2 — handled end to end.
News & press
The deep-space salvage simulator opens its first hull to players, with online co-op and a second hull scheduled during the Early Access period.
Read the releaseThe studio is reading pitches from independent teams for AR, VR and PC titles, with a written answer promised within 15 working days.
Read the releaseThe seated North Sea VR descent gains a chapter-jump teacher mode after a pilot with upper-secondary science classes.
Read the release